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About Butterfly Shimai
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4.6/5 (2100 votes)
Detailed Game Introduction
Butterfly Shimai is a captivating and relaxing puzzle game that combines elements of Mahjong and connect-2 mechanics. The game presents you with a board filled with beautiful butterfly wings. Your objective is to find and connect pairs of identical wings to make them form a complete butterfly and fly away, clearing the board. The challenge lies in the connection rule: wings can only be paired if a path can be drawn between them with no more than two turns, and without passing through any other wings. With a time limit for each level, you need to be quick and strategic to clear all the butterflies.
Gameplay Strategy & Walkthrough
- Scan for Obvious Matches: Start by looking for pairs of wings that are directly adjacent or have a clear, straight path between them. These are the easiest to clear and will open up the board.
- Prioritize Edges and Corners: Wings located on the edges and corners of the board are often easier to connect as they have fewer blocking tiles around them. Clearing these first can create more opportunities.
- Look for Two-Turn Paths: Remember the connection rule: a path can have up to two turns. Visualize these paths to find less obvious matches.
- Use Hints Wisely: If you get stuck, the game usually provides a hint button. Use it when you’re truly stumped, but try to solve puzzles on your own to improve your observation skills.
- Time Management: Keep an eye on the timer. Making matches adds a small amount of time back, so quick and continuous matching is key to completing levels.
Controls Guide
- Select and Connect: Use your mouse to click on the first butterfly wing, then click on its identical matching wing. If a valid path exists, the butterflies will fly away.
Frequently Asked Questions (FAQ)
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Q: What is the goal of Butterfly Shimai?
- A: The goal is to clear all the butterfly wings from the board by connecting identical pairs before the time runs out.
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Q: What are the rules for connecting wings?
- A: Two identical wings can be connected if a line can be drawn between them that has no more than two 90-degree turns and does not pass through any other wings.
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Q: What happens if I run out of time?
- A: If the timer reaches zero before you clear the board, the game will end, and you will have to restart the level.







